Monday, June 20, 2011

Use Kinect to Control Master Chief?

Earlier today, It was announced that the Kinect was indeed going to be used to enhance 343's remake of the classic: Halo: Combat Evolved, slated for release November 15th. But what will this Kinect augmentation be used for within the game? Neither 343 Studios nor Microsoft have released any details on how the motion sensing and voice controlling will be implemented within the game; we have already seen positive feedback of what the Kinect in capable of with apps such as Netflix and Hulu Plus, but how will this technology, which seems perfect for these applications be transitioned to a fast-paced action-adventure such as Halo?

At this years E3 we saw some implication of the microphone of the Kinect with squad-based controls in the upcoming Mass Effect 3 game and the newly released Kinect Fun Labs have shown full execution of the 3D-imaging capable of the accessory. And we even heard an announcement of a release of Minecraft by 4J Studios (the same group that ported the classic Banjo Kazooie and Banjo Tooie to XBLA) that would plot you chopping wood, mining gold, and killing innocent livestock with your bare hands all while controlling your pixelated character around the world.

All in all, the Kinect is a very young peripheral, and although the Wii has had the motion-sensing market for much longer than the Xbox, I can see the Kinect taking their technology much further than anything that Nintendo can conjure up. But is Halo really the right place to be marketing these Kinect features? Will the Kinect respond quickly enough to the fast-paced action that we tend to see throughout the franchise? If done correctly it would be awesome, but if not, it just might not be enough to persuade the hardcore gamer to the new motion sensing technology, at least for games such as this.

Microsoft followed up their announcement later with this statement:

"It's no surprise we're exploring ways Kinect can enhance game experiences in authentic and meaningful ways. The Kinect features we're exploring with 'Halo: Anniversary' are additive and will not affect the core gameplay experience or alter our mission of delivering a faithful recreation of the original game. That said we have nothing else to share just yet."

~~Disc07

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